Aug 18, 2006, 04:09 AM // 04:09
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#2
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Frost Gate Guardian
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I love this build, and I thought of a way to use enraged smash before. THe only problem I see is that 1. you dont use a shield and 2. its soo slow to build up adrenaline, so I suggest using FGJ
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Aug 18, 2006, 01:42 PM // 13:42
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#3
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Perfectly Elocuted
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Quote:
Originally Posted by SojiroTenken
THe only problem I see is that 1. you dont use a shield
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Not many hammer warriors do.
Quote:
Originally Posted by SojiroTenken
and 2. its soo slow to build up adrenaline, so I suggest using FGJ
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That's what the IAS or To the Limit helps with. With the exception of bonnettis the skills charge quickly. (four strikes each)
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Aug 18, 2006, 03:47 PM // 15:47
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#4
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Here's my version. Note that you need 4 charged adrenaline skills besides ES to get the full effect from it, so you don't really want to use those skills. Thus I picked the 4 that would charge the fastest.
This is set for Sentinels armor.
Strength: 13 (11+2)
Tactics: 4 (3+1)
Hammer Mastery: 14 (11+3)
Healing Prayers: 8
Enraged Smash [Elite] (Hammer Mastery)
If it hits, Enraged Smash deals +11 damage (maximum bonus 40) for each fully charged adrenal skill you have.
Adrenaline:2
Counter Blow (Hammer Mastery)
If this attack hits an attacking foe, that foe is knocked down.
Adrenaline:4
"Fear Me!" (Tactics)
All nearby foes lose 2 Energy.
Adrenaline:4
Rush (Strength)
For 18 seconds, you move 25% faster.
Adrenaline:4
"Watch Yourself!" (Tactics)
Party members near you gain +20 armor For 7 seconds.
Adrenaline:4
"For Great Justice!" (Warrior other)
For 20 seconds, your adrenal skills charge twice as fast.
Energy:10 Cast:0 Recharge:45
Vigorous Spirit (Healing Prayers)
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 13 points.
Energy:5 Cast:1 Recharge:4
Restore Life (Healing Prayers)
Touch the body of a fallen party member. Target party member is returned to life with 44% Health and 68% Energy.
Energy:10 Cast:8 Recharge:5
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Aug 18, 2006, 04:16 PM // 16:16
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#5
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Perfectly Elocuted
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Quote:
Originally Posted by DeanBB
Thus I picked the 4 that would charge the fastest.
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Yea, I tried to pick skills that would be situationally Useful, but never intended to spam. But even when Bonnetti's is more useful than Fear Me, I don't find my self in a situation to use it often enough to justify the additional time it takes to charge it... So I may end up switching that one out. I edited the OP to reflect the option.
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Aug 18, 2006, 04:30 PM // 16:30
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#6
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Furnace Stoker
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@DeanBB - Please, no self healing Wammos, it just pisses everyone off :/
@Snip - Decent, but if you are going to run hammer, commit to it. Commit to the knockdowns, commit to the squishy smashing, commit to taking more dmg that a warrior with a shield would, most importantly... run Frenzy.
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Aug 18, 2006, 04:52 PM // 16:52
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#7
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Perfectly Elocuted
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Quote:
Originally Posted by capitalist
@Snip - Decent, but if you are going to run hammer, commit to it. Commit to the knockdowns, commit to the squishy smashing, commit to taking more dmg that a warrior with a shield would, most importantly... run Frenzy.
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But what does using hammer knockdowns in PvE get you? When I run a warrior in PvP (rare, but it happens) I DO run a standard Devestating Hammer/ etc build. But I really don't see how it helps in PvE.
I think 80 -100+ Damage every other hit counts as squishy smashing.
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Feb 15, 2007, 09:38 AM // 09:38
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#8
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Feb 15, 2007, 10:27 PM // 22:27
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#9
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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To The Limit is way better on a hammer warrior than FGJ.
Thats to all the FJG lovers out there.
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Feb 15, 2007, 10:31 PM // 22:31
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#10
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Perfectly Elocuted
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What's with the necromancy? Anyways, updated the build with a few things since it went and got ressurected.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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